Clerebold Tatum, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a yellow cloak and cross-gartered tan stockings. His golden hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. 1 Darkwood Shield. 1 Full Plate.
Aldous Van Es, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His auburn hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Aldous took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.
Motivation: He wants to meet his childhood hero; and he feels threatened by others
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 900 gp.
Gerald Weld, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered morningstar and tarnished rapier as well. His brown hair is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He has worked as a Engraver like his father before him.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Fighting, Extrovert, Artistic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Manfred Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is lengthy. His ears are large.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: Manfred was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up mace and armor he uses now. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Flaws: Ugly, Depressed, Impulsive. Bonds: Family, Nature. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 99 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 6000 sp. Jasper (70 gp). Freshwater pearl (11 gp). Black pearl (1200 gp). Iolite (70 gp). Alexandrite (1200 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Kent, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He wears his auburn hair up. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1200 gp. Deep blue spinel (400 gp). Obsidian (8 gp).
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