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NPC Generator

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Advanced [show]


Geoffrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up. His green eyes dart from person to person.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he uses money and sex appeal to get what he needs

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Rich, Military, Mentor. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Sutherland, Male Human Sorcerer 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)6 (-2) 9 (-1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ernest Weld, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large brown jacket. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to unite with his brother

Flaws: Shy, Addict, Greedy. Bonds: Immigrant, Family, Military. Occupation: Detective

Voice: German accent

Attributes [hide]

Ernest Weld, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp. 1 Chain shirt. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Diggory Tattersall, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, blue, dusty cloak, he is not a threatening figure. His brown hair is singed and shortened. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Impulsive, Secretive. Bonds: Family, Slave. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Diggory Tattersall, Male Human Rogue 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +6

Possessions: 1300 gp. Alexandrite (800 gp). Bloodstone (50 gp). Freshwater pearl (7 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His red hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Shy. Bonds: Slave, Job. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Alex Cason, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Dustin Marleigh, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his white robe and has his greatsword always slung over his shoulder. He is an epitome of beauty. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dustin took refuge in the large cave and found the beat up greatsword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military, Nature. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Dustin Marleigh, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Giant, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs

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