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NPC Generator

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Advanced [show]


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long yellow pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His childhood dream was to be a Priest, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker. Bonds: Rich, Nature, Job. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Barney, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Randal Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a feathered hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Calm and collected, he is a well trained Performer. He also is a firm believer in the manly ideal.

History: He was born in the north, but his parents moved at a very young age to the east. Randal was born on a far northern forest where he grew up under the tutelage of his mother, an expert Performer. He struck the Performer job and began his own company from there.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Compton, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Solomon Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His black hair is lengthy. He has gleaming, smiling gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: Solomon was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker, Professionalism, Gifted. Bonds: Family. Occupation: Spy

Voice: German accent

Attributes [hide]

Solomon Shelly, Male Human Bard 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Dudley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a hunchback. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Gunter Dudley, Male Human Commoner 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Orc, Druidic, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Bather. His white hair is knotted and matted. This gray eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.

History: Born in the north to a Bather, Gilbert learned a great deal about his father's area of expertise. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's attracted to the PC; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Athletic. Flaws: Mundane, Impulsive. Bonds: Job, Slave, Has a crush. Occupation: Bather

Voice: American accent

Attributes [hide]

Gilbert Lindsay, Male Human Expert 10
Medium (6'2") Human, Lawful Good (CR 10)
Armor Class 8
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Insight +6, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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