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NPC Generator

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Advanced [show]


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. Aldous was born on a far northern island where he grew up under the tutelage of his father, an expert Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Aldous Sharps, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 10 (+0)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp. Brown-green garnet (50 gp). Amethyst (50 gp). Sard (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Windsor, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. He has a very tight haircut. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Flaws: Ugly, Greedy, Hedonist. Bonds: Rich, Adventurer, Family. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Randal Windsor, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 18 (+4)9 (-1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Gladstone, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Gladstone, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 4000 sp. Deep blue spinel (1100 gp). Brown-green garnet (60 gp). Golden yellow topaz (1100 gp). Blue star sapphire (1400 gp).


Social Check DCs


Geoffrey Stapleton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet coat over a brown low-cut shirt, and a small hat upon his head. He sports a long auburn beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Military, Job. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Geoffrey Stapleton, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)10 (+0) 13 (+1)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Onyx (30 gp). Rock crystal (30 gp).


Social Check DCs


Ralf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He keeps his blonde hair in a flapper bob. He has green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Antagonistic, Racist. Bonds: Rich, Immigrant, Job. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Hayhurst, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50000 cp. Zircon (50 gp). Brown-green garnet (120 gp). Hematite (5 gp). Banded agate (5 gp).


Social Check DCs

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