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NPC Generator

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Advanced [show]


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His chestnut hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To be a Tailor again.

Ideals: Philantrophist. Bonds: Attractive, Job, Slave, Mentor. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Charles Clifton, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Athletics +5, Performance +6
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6

Possessions: 200 gp. Black opal (700 gp). Deep green spinel (60 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Staurheim, Male Human Bard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)6 (-2) 16 (+3)6 (-2)
Skills Athletics +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rhodochrosite (4 gp). Aquamarine (1100 gp). Sardonyx (70 gp). Lapis lazuli (4 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Palomarez, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Theodoric Palomarez, Male Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Eye agate (5 gp). Moss agate (5 gp). Fire opal (1500 gp). Brown-green garnet (50 gp).


Social Check DCs


William Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright tan suits and hats. He has styled his silver hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Weaver.

Motivation: He has a rivalry with the Church that dominates his actions; and he would like to get married and retire

Ideals: Disciplined. Bonds: Religious, Slave, Job, Has a crush. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

William Tyndall, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. His amber eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Clerebold began to lead the lost caravan. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and many orcs want him driven away

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Graham, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs

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