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NPC Generator

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Advanced [show]


Odo Holton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a robe, a symbol of the sun god around his neck, and a shield on his belt, and his gloved hand is found clutching a shield. His chestnut hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Military. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Odo Holton, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Arcana +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Charles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of eastern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and to pay off his debts

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Immigrant, Debt. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Charles Wordsworth, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 19 (+4)13 (+1)
Skills Athletics +2, Perception +7
Senses Passive Perception 17
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +7

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Washington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. His long red hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Mentor, Job. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Washington, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Godfrey Emsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses in grey turtlenecks beneath a brown coat with green slacks. His whole body is exceptionally muscular. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Godfrey Emsworth, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Chain shirt. 1 Darkwood Buckler. 1 Buckler.


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Thomas was born the youngest of three triplets. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Thomas Halsey, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Jasper (70 gp). Hematite (15 gp). Chrysoberyl (160 gp). 1 Minor magic item.


Social Check DCs

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