Diggory Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with pastel stripes complete with hood. His auburn hair is cut short. His eyes are a pleasant hazel.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. In his 12th year, his parents were killed by a giants raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Meet up once more with his childhood friend; and many giants want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Dilettante
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. Bloodstone (80 gp). Bloodstone (80 gp).
Hubert Webley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is typically in his Bather uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and wants his loneliness to end
Ideals: Entrepeneur. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. Rhodochrosite (12 gp). Black pearl (200 gp). Deep green spinel (50 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Watson, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a xeno-phobe, disliking non-Humans.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Sard (20 gp). Aquamarine (300 gp). Amber (60 gp).
Kody Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears light armors faded through time and improper care. His tied-back hair is auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 15 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp.
Frederick Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, black, dusty cloak. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp.
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