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Advanced [show]


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Religious, Nature. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Nicholas Gracey, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Bloodstone (20 gp). Rose (20 gp).


Social Check DCs


Reynard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a tan shirt with thin white vertical stripes and green pants. His left hand appears badly burned and disfigured. His silver hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful slaver made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Justice. Flaws: Mundane. Bonds: Mentor, Family. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Reynard Sherwood, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His silver hair is thinning but still full. He has brown eyes.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: Born to a Laborer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Poor. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Don Altham, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 31000 sp. Jet (70 gp). Black pearl (200 gp). Jasper (80 gp).


Social Check DCs


Simon Morley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and to unite with his sister

Flaws: Fearful. Bonds: Job, Poor, Adventurer, Family. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Simon Morley, Male Human Paladin 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 10000 cp. Black opal (1200 gp). Coral (90 gp).


Social Check DCs


Miles Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears many layers of old clothing at all times. He has no hair. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Slave Trader, Miles learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Healer again; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Poor, Religious, Job. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Miles Mori, Male Human Rogue 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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