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NPC Generator

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Advanced [show]


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his golden hair in a flapper bob. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a dyer and was forced into it by his family

Flaws: Hedonist. Bonds: Attractive, Poor, Guardian, Family. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Trym Payton, Male Human Warlock 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)5 (-3) 15 (+2)10 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. Tiger eye turquoise (13 gp). Golden yellow topaz (500 gp). Black pearl (500 gp).


Social Check DCs


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large red mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Locksmith like his mother before him.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Poor. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Gilbert Fidget, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)16 (+3) 8 (-1)18 (+4)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Disguise kit. 1 Crowbar.


Social Check DCs


Anthony Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His hair is golden and very short. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Shoemaker, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To settle down with his crush; and he has a crush on the local shoemaker

Ideals: Joker. Bonds: Job, Poor, Enemies, Has a crush. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Anthony Tinley, Male Human Sorcerer 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 6 (-2)16 (+3)
Skills Animal Handling +1, Investigation +7
Senses Passive Perception 8
Languages Common, Druidic, Halfling, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 100 gp.


Social Check DCs


Adam Clinton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a white armored body suit, with a simple black line shooting up and back down. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Athletic. Flaws: Secretive. Bonds: Military. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Clinton, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and tends to wear a black poncho over his likewise colored trousers and shirt. His golden hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Carter, who enjoyed hunting, Raymond was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Raymond Ainsworth, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 4 Thunderstones. 3 Antitoxin. 4 Holy water.


Social Check DCs

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