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NPC Generator

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Advanced [show]


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up glaive and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality

Bonds: Attractive, Adventurer, Nature, Family. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Bertram Abram, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)17 (+3) 13 (+1)9 (-1)
Skills Nature +6, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Tiger eye turquoise (8 gp). Deep blue spinel (600 gp). Hematite (8 gp). Citrine (30 gp).


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky grey painted plate armor. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His amber eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Map Maker, but he was a colossal failure. He now owns his own business.

Motivation: He's in love; and he wants to get laid

Ideals: Joker. Flaws: Addict. Bonds: Rich, Job, Has a crush. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Hugh Chatham, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Soapmaker, John learned a great deal about his father's area of expertise. After coming to the age of reason, John took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his son. Heartbroken, John never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Attractive, Job, In love. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

John Staurheim, Male Human Fighter 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is knotted and matted. He has violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Diggory was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Farmer.

Motivation: He has a crush on the local Adventurer; and expand his business

Ideals: Athletic, Passionate, Optimist, Persistence. Bonds: Job, Has a crush. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Spalding, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp. 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Godfrey Snape, Male Human [Permalink]

Personal [hide]

Description: This eastern man has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His clothes are grease stained in places. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of eastern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Persistence. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Godfrey Snape, Male Human Wizard 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 90 pp. Solid gold idol (400 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (150 gp).


Social Check DCs

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