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NPC Generator

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Advanced [show]


Theodoric Holton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Theodoric began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To end his boredom; and many gnolls want him driven away

Ideals: Entrepeneur. Flaws: Cynical, Mundane. Bonds: Religious, Enemies. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Theodoric Holton, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)7 (-2) 17 (+3)6 (-2)
Skills Persuasion +1, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Sard (70 gp). Coral (40 gp). Black pearl (1600 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Servant, his father struggled to pay the bills. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Military. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Dryden, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)8 (-1) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. Moss agate (15 gp). Peridot (30 gp). Freshwater pearl (15 gp). Iolite (30 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, tan cloak. He has shaved his head bald. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and find a way to reverse the transformation of his sister

Flaws: Mundane, Disease, Secretive. Bonds: Attractive, Family, Rich. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Mitchell, Male Human Cleric 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 600 gp.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time, he is not a threatening figure. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and wants to open a new tavern

Ideals: Logical. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Bertram Milton, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized tan coat and is in decent physical shape. His blonde hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he has a crush on the local healer

Flaws: Disease. Bonds: Has a crush, Adventurer, Attractive. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Hamilton, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs

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