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NPC Generator

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Advanced [show]


Gunter Stratford, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Gunter Stratford, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp. Deep green spinel (90 gp). Amber (90 gp).


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear green tank tops with blue pants. His white hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Jeweler, Arnold learned a great deal about his father's area of expertise. A gifted student he started as a Mayor, but he got bored and became a Jeweler. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Retire the richest man in the east; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Entrepeneur. Flaws: Addict, Racist. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Arnold Hampton, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Amber (50 gp). Chrysoberyl (50 gp). Black pearl (1000 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a blue low-cut shirt, and a broad hat upon his head. He has a white handlebar mustache and slicked back white hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Henry Harper, Male Human Monk 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. Malachite (5 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is typically in his Dyer uniform. His hair is white and curly. He wears a mask on his face.

Personality: Eccentric and domineering, Gerard will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of northern immigrants he idolized his mother. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Dyer for hire.

Motivation: To be a Carpenter again; and to reunite with his old friends

Ideals: Extrovert. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Atterton, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Hugh was born the youngest of three triplets. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Hugh Marleigh, Male Human Monk 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Deep blue spinel (400 gp). Peridot (80 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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