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NPC Generator

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Advanced [show]


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is kept up in a ponytail inside a feathered hat. His amber eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: Ernest was born with his father's beautiful face. In his 15th year, his parents were killed by a drow raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Navigator like his father before him.

Motivation: To be a Beggar again; and marry his brother to traveling adventurers

Flaws: Insane, Selfish. Bonds: Attractive, Enemies, Job, Family. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Ernest Altham, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Flaws: Racist, Fearful, Antagonistic. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Drogo Dalton, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Gerard Rayden, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)5 (-3) 14 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the four houses of cards on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short. His eyes are likewise hazel.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Poor, Family. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Alex Hornsby, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)7 (-2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 4000 sp. Sard (40 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Locksmith, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Military, Nature, Rich. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Godfrey Altham, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs

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