Lewis Shelby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, and a wedding ring on his right hand. He wears a colorful flower in his chestnut hair. His skin is flawless and his green eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: Lewis hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Revenge; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Attractive, Enemies. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp.
Anthony Dryden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey leather gloves, a grey jacket, and tight pants, and is pretty ugly. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Ugly, Insane, Impulsive. Bonds: Nature. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Guardian. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Sard (20 gp).
Theodoric Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Flaws: Disease, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Alexandrite (1300 gp). Amethyst (160 gp). Fire opal (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Anselm Conway, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears just a black suit. His red hair is cut jaggedly and amateurishly. His eyes are likewise hazel.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and doesn't want to be a masseuse and was forced into it by his family
Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
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