Wymar Thackeray, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Detective does. His tied-back hair is red. His thin eyebrows rest above his beady hazel eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Hedonist. Bonds: Job, Enemies, Mentor. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Jasper (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Westcott, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his silver hair well, parting it to the right. He has amber eyes.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 6000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Bernard Stansfield, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. He keeps his red hair in a pixie cut. His ears are large.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Barrister, but he got bored and became a Miller. He has worked as a Miller like his mother before him.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Halsey, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 800 gp.
William Myerscough, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is greasy and uncared for. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He is greedy.
Flaws: Ugly, Addict, Disease. Bonds: Rich, In love. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: Obsidian (14 gp). Jet (70 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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