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Advanced [show]


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Disciplined. Bonds: Poor, Adventurer, Immigrant, Enemies, Family. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Robert Staurheim, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 22000 cp.


Social Check DCs


Hubert Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: The child of a Sculptor, who enjoyed hunting, Hubert was taken on many hunting expeditions. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Hubert Clapham, Male Human Ranger 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Old masterpiece painting (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has the majority of his body covered in plate. He has a very tight haircut. His eyes are amber and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Gerard Winterbourne, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long red hair reaches down to his waist. His eyes are gray and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trym was born in the south. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Persistence, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Trym Staurheim, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Emerald (400 gp). Blue sapphire (400 gp). Rock crystal (70 gp).


Social Check DCs


Dustin Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries greatswords. His red hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Dustin Ramsey, Male Human Sorcerer 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 37000 sp. 1 Breastplate. 1 Banded mail.


Social Check DCs

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