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Advanced [show]


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a white armored body suit, with a simple tan line shooting up and back down. He has wavy black hair. His eyes are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Passionate, Justice, Entrepeneur. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Lancaster, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has moderate length brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Ernest Halsey, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)16 (+3) 7 (-2)11 (+0)
Skills Insight +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnoll, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Kody Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear green tank tops with white pants. He has a small bristly mustache and wavy white hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Ruler and found it very stressful. He struck the Ruler job and began his own company from there.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Depressed, Mundane. Bonds: Mentor, Job. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Stansfield, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 17 (+3)9 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Sardonyx (50 gp).


Social Check DCs


Odo Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His brown hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: He was born in the south, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Gifted. Bonds: Immigrant, Attractive, Family. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Odo Crawford, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His arcane abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Gomory Nash, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 18 (+4)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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