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NPC Generator

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Advanced [show]


John Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, green, dusty cloak. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the east. He is skeptical of what others tell him and is slow to trust.

History: He got into the Miner business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and many illithids want him driven away

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

John Huxley, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs


Cory Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His moppish red hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Weaver, who enjoyed hunting, Cory was taken on many hunting expeditions. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Wordsworth, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Brown-green garnet (130 gp).


Social Check DCs


William Norton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and auburn. His eyes are likewise brown. His teeth are white and perfect.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Laborer profession.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends.

Ideals: Justice, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

William Norton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Wymar Carlyle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is wearing colorful clothing, dressed as a Doctor. He has a small bristly mustache and wavy auburn hair. His eyes are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and many drow want him driven away

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Wymar Carlyle, Male Human Paladin 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 15 (+2)6 (-2) 16 (+3)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +0 / 2d6-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. His chestnut hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful, PTSD. Bonds: Nature, Enemies. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Shelly, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs

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