Roland Tickle, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He likes to wear ponchos typically of a light brown in addition to tight pants, and his gloved hand is found clutching a hand crossbow. His hair is greying and his face has many wrinkles. His hazel eyes peer out from beneath his feathered brown hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Dilettante business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He inherited the family business which he has now maintained for 4 years.
Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety
Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Job, Nature. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1500 sp. 1 Healer’s kit. 1 Healer’s kit.
Kyle Fulton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast island. He dropped out of school before completing his studies. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Diggory Weston, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He wears his hair in dreadlocks. This green eyed northerner is not easily forgotten.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Jeweler mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break.
Flaws: Insane, Forgetful, Disease. Bonds: Adventurer, Rich. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp.
Balimaar Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His silver hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Glassblower business at a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Job. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. Violet garnet (700 gp). Bloodstone (50 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Aldous Charlton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. He has wavy silver hair. He has a dull look in his green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Knight, Aldous learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Fighting, Philantrophist, Impeccable. Bonds: Job, Religious. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 20 pp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.
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