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NPC Generator

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Advanced [show]


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To prove his worth to the world.

Flaws: Impulsive, Disease. Bonds: Enemies, Slave. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Alston, Male Human Adept 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright blue suits and hats. His golden hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Marston, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. Jade (150 gp). Aquamarine (600 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Conrad Richie, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His broad hat is riddled with cuts and holes. His green eyes peer out from beneath his broad grey hat.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Conrad Richie, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. Deep green spinel (160 gp). Iolite (80 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Miles Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He sports a long chestnut beard, and similarly colored long hair. His eyes are green and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: Miles was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Slave, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Miles Blackwood, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)15 (+2) 7 (-2)12 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Yorke, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light violet in addition to tight pants. His blonde hair is unkempt and raggedy. His violet eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Dilettante, who enjoyed hunting, Alexandre was taken on many hunting expeditions. He worked as a nervous Carpenter and found it very stressful. He has set out to sabotage the competition.

Motivation: To be a Dilettante again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Job. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Yorke, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp.


Social Check DCs

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