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NPC Generator

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Advanced [show]


Patrick Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. His white hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is afraid of women and trembles around them

History: Born to a Beggar, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Poor. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Patrick Blythe, Male Human Bard 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 11 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)14 (+2) 14 (+2)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His blonde hair is greasy and uncared for. His blue eyes peer out from beneath his broad white hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Law, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 8000 cp.


Social Check DCs


Simon Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Attractive. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Simon Altham, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely green suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His head has been shaved. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Nicholas Kenley, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: Sardonyx (20 gp). Blue quartz (7 gp). Tourmaline (100 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. He has blonde hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Sensitive. Bonds: Military. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Hunter Milton, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. White pearl (100 gp). Onyx (70 gp). Blue sapphire (1000 gp). 1 Minor magic item.


Social Check DCs

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