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Trym Landon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is bald on top and has large black tufts of hair around his ears. He has several tiny aquamarine earrings on each ear.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trym hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Revenge; and to reunite with his old friends

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Landon, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 6 (-2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 sp.


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. One day when Trym was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Trym was heart-stricken from the event, and his father started working long hours to provde for them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive, Family. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Trym Alton, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2500 sp. 1 Average lock.


Social Check DCs


Percival Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Percival Eastaughffe, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Onyx (40 gp). Zircon (40 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his black hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Diggory Fawcett, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 200 gp. Peridot (60 gp). 1 Minor magic item.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is thinning but still full. His violet eyes peer out from beneath his small grey hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Flaws: Hedonist. Bonds: Attractive, Job, Religious. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Tim Tindall, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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