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NPC Generator

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Advanced [show]


Frederick Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Persistence, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Frederick Skelton, Male Human Ranger 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 60000 cp.


Social Check DCs


Gilbert Woods, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his blonde hair well, parting it to the left. His hazel eyes peer out from beneath his small violet hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Adventurer, Religious, Has a crush. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Gilbert Woods, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hugh Ridley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Ridley, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Onyx (80 gp). Freshwater pearl (4 gp). Azurite (4 gp). Rose (80 gp).


Social Check DCs


Cory Clive, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he typically wears white cloth garments or leather armor. His black hair is drawn into a tight pony tail with a rose scrunchie. He has brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Cory was born the youngest of three triplets. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cory's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Logical. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Cory Clive, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Bloodstone (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Charlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is blonde and curly. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Peter Charlton, Male Human Bard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 30000 cp. Deep blue spinel (200 gp).


Social Check DCs

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