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Advanced [show]


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey costume with the symbols of magic on his torso, and a wedding ring on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east his family was never financially stable. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Langley, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 6 (-2)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 8
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork manacles. 1 Disguise kit. 1 Masterwork manacles.


Social Check DCs


Drogo Southey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large black mantle and cape that has been intricately interwoven into his violet robe. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Insane. Bonds: Job. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Drogo Southey, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. Golden yellow topaz (500 gp). Hematite (10 gp). Smoky quartz (80 gp).


Social Check DCs


Simon Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up sword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets.

Flaws: Ugly, Fearful. Bonds: Guardian, Rich, Nature. Occupation: Dyer

Voice: German accent

Attributes [hide]

Simon Bradly, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Payton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Bowyer. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a Masseuse, his father struggled to pay the bills. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Joker, Logical. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Gunter Payton, Male Human Fighter 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Huckabee, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His moppish golden hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also has developed a complete distrust of the Hunter profession.

History: Guy was born the youngest of three triplets. He has had some formal writing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Artistic. Bonds: Rich, Attractive, Job, Family. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Guy Huckabee, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp. Azurite (9 gp).


Social Check DCs

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