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NPC Generator

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Advanced [show]


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. He carries a battered scythe and tarnished trident as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast desert. He dropped out of school before completing his studies. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Logical. Flaws: Disease, Shy. Bonds: Adventurer, Nature. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Nicholas Mitchell, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 37000 sp.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He wears a deerstalker hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Roger Graham, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Raymond Winchester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his Stetson green hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Mercenary mother left him crippled. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Attractive, Family. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Raymond Winchester, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged -2 / 1d10-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 5000 cp. Jet (70 gp). Onyx (30 gp). Onyx (30 gp). Amethyst (70 gp).


Social Check DCs


Aldous Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Miner.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Emotional. Bonds: Nature, Job. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Aldous Ashley, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Frederick Dryden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence, Justice. Flaws: Insane. Bonds: Slave. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Frederick Dryden, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)19 (+4) 9 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Druidic, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Bloodstone (40 gp).


Social Check DCs

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