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NPC Generator

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Advanced [show]


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a hunchback. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Kendal, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (60 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Insane, Antagonistic. Bonds: Family, Military, Poor. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Gerard Sherwood, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 14 (+2)10 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 2 Tanglefoot bags.


Social Check DCs


Theodoric Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. He has a long blonde beard with little hanging trinkets. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Professionalism. Bonds: Family, Job. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Theodoric Winchester, Male Human Rogue 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Performance +3, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 7000 sp. Coral (100 gp). Violet garnet (1400 gp). Star ruby (900 gp).


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Fisher, Godfrey learned a great deal about his father's area of expertise. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He inherited the family business which he has now maintained for 15 years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Job, Religious. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Dalton, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Detective in town.

History: He was born several months after his father was called into army service. A gifted student he started as a Bounty Hunter, but he got bored and became a Detective. He struck the Detective job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Ernest Burton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp.


Social Check DCs

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