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NPC Generator

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Advanced [show]


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is typically in his Merchant uniform. He wears a small hat to hide his balding. He has brown eyes and a white hat with a violet feather.

Personality: Eccentric and domineering, Trym will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Merchant like his father before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert, Fighting. Bonds: Job, Rich. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Trym Hayhurst, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Roger Atherton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy blue suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Roger Atherton, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 13 (+1)6 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Richard Rutland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a black shirt with thin yellow vertical stripes and brown pants, and his gloved hand is found clutching a shortspear. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Artistic. Bonds: Adventurer, Debt. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Richard Rutland, Male Human Sorcerer 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1200 gp.


Social Check DCs


Gomory Fulton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is dressed in earthy colors with a white and red handkerchief worn on his right side. With bright blonde hair and a scraggly beard. This blue eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Impulsive. Bonds: Adventurer, Rich, Military. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Fulton, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Blue quartz (7 gp). Bloodstone (20 gp). Eye agate (7 gp).


Social Check DCs


Diggory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Performer, who enjoyed hunting, Diggory was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Joker. Flaws: Fearful, PTSD. Bonds: Attractive, Nature. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Diggory Hallewell, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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