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NPC Generator

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Advanced [show]


Simon Barton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. His eyes are a pleasant blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. Simon was born on a far southern desert where he grew up under the tutelage of his father, an expert Laborer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Simon Barton, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: Arnold was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: To be a Doctor again.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Arnold Halsey, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)8 (-1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Freshwater pearl (8 gp).


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a very tight haircut. He has violet eyes and a brown hat with a tan feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Depressed, PTSD. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Upton, Male Human Sorcerer 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Medicine +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp. 1 Disguise kit. 1 Bullseye lantern. 1 Disguise kit. 1 Crowbar.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a tan cloak and cross-gartered brown stockings. His brown hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: Diggory was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted from career to career and currently works as a Soapmaker.

Motivation: He would like to get married and retire; and to be a stableman again

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Diggory Spalding, Male Human Wizard 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 16 (+3)18 (+4)
Skills Arcana +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Reynard Enfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is smooth and relatively long. He has several tiny emerald earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Healer in town.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Fisher again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Healer

Voice: Stutters

Attributes [hide]

Reynard Enfield, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Alexandrite (400 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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