Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. He has blonde hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Dustin Langdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Fletcher for hire.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane. Bonds: Job, Adventurer, Military. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp.
Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a blue scarf. He has a brown handlebar mustache and slicked back brown hair. This gray eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job.
Bonds: Job, Family, Slave, Adventurer. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp. 1 Superior lock.
Percival Marley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Performer. His brown hair is cut short. This hazel eyed westerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Performer and found it very stressful. He now owns his own business.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Job, Military. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Godfrey Atherton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Sculptor. His hair is cut close to his head. His ears are large.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not trust anyone and sleeps with one eye open.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Enemies, Family, Religious. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 13000 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
