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NPC Generator

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Advanced [show]


Godfrey Hailey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in green turtlenecks beneath a black coat with white slacks. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He is obsessed with a lost civilization.

History: Gifted from a young age, Godfrey studied abroad. His childhood dream was to be a Assassin, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to be a assassin again

Ideals: Gifted. Bonds: Has a crush, Adventurer, Job, Enemies. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Hailey, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Smoky quartz (60 gp). Violet garnet (700 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Gomory Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean blue cloak covering his clean studded leather. His red hair, when down, is lengthy. His eyes are a pleasant amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: He was born in the east. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Immigrant, Rich, Adventurer. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Gomory Gyula, Male Human Expert 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 160 pp. Golden pearl (100 gp). Alexandrite (600 gp).


Social Check DCs


Aldous Royal, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Carter and found it very stressful. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor, Job. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Royal, Male Human Aristocrat 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 17 (+3)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +4

Possessions: 8000 sp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Bounty Hunter, Trym learned a great deal about his mother's area of expertise. In his youth he was a Unemployed, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Trym Emsworth, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)16 (+3) 7 (-2)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 8
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Charles Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His blonde hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Charles Hale, Male Human Commoner 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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