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Advanced [show]


Henry Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Scribe, but he was a colossal failure. He now mingles about in high society.

Motivation: To be a Scribe again; and money/treasure

Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Laborer

Voice: French accent

Attributes [hide]

Henry Wedgwood, Male Human Sorcerer 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 18 (+4)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. White pearl (120 gp). Chrysoberyl (120 gp). Red spinel (120 gp). Citrine (40 gp). Aquamarine (1500 gp). Alexandrite (1500 gp).


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Selfish. Bonds: Attractive, Slave, Religious, Nature. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

John Haley, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is greedy; and further expansion of business

Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich, Job. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Godfrey Breeden, Male Human Expert 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Performance +4, Survival +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Mori, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His silver hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Mori, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. Black pearl (800 gp). Lapis lazuli (16 gp). Peridot (60 gp). 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Tim Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His auburn hair is still thick. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Tim was born in the south. At a young age he loved to build and create. A gifted student he started as a Cook, but he got bored and became a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a cook again

Ideals: Joker, Persistence. Flaws: Ugly, Insane. Bonds: Job. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Tim Sharps, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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