Lewis Haley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, and a wedding ring on his left hand. He wears a feathered hat to cover his moderate length silver hair. His amber eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: Lewis hails from a village terrorized by orcs. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: In love, Enemies. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 sp. Tourmaline (150 gp). Smoky quartz (70 gp).
Manfred Myerscough, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Disease, Secretive. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Hourglass. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Raymond Acton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown shirt with thin black vertical stripes and green pants. With a patchy red beard and wild red hair. His eyes are a pleasant violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of goblins once and for all.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult
Flaws: Shy. Bonds: Enemies, Poor, Nature, Job. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Raymond Brady, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a tight fitting tan shirt and pants. His brown hair is singed and shortened. His eyes are a pleasant hazel.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Raymond began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and many orcs want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 43000 sp. 1 Minor magic item.
Ernest Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Born in the west his family was never financially stable. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Slave. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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