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NPC Generator

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Advanced [show]


Dean Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Philantrophist, Fighting. Bonds: Job, Nature, Has a crush. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Dean Cooper, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a green suit, white shirt, and tan tie. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are violet and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Priest father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Anselm Hastings, Male Human Paladin 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)17 (+3) 7 (-2)10 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 8
Languages Common, Orc, Halfling, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Hunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to loving parents in a slum to the north. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of illithids; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Slave, Enemies. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Hunter Winterbourne, Male Human Barbarian 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His blonde hair is cut short. This amber eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Job, Poor, Nature. Occupation: Gardener

Voice: American accent

Attributes [hide]

Ernest Clayton, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


John Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

John Nash, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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