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NPC Generator

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Advanced [show]


Drogo Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His auburn hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Justice, Entrepeneur. Flaws: Insane, PTSD. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Drogo Cromwell, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in violet turtlenecks beneath a black coat with grey slacks. He is an epitome of beauty. His silver hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast plains. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Tanner again.

Ideals: Optimist, Fighting. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Bertram Tenley, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 5 (-3)11 (+0)
Skills Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries morningstars. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Actor. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Don was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Don Kirby, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item.


Social Check DCs


Randal Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Depressed, Fearful, Disease, Insomniac. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Randal Eastoft, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp. Pink pearl (60 gp). Deep blue spinel (200 gp).


Social Check DCs


Norman Mori, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time, and is pretty ugly. His red hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He was born into a rich family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his singing dream.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Norman Mori, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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