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NPC Generator

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Advanced [show]


Bertram Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and sabotage a competitor

Flaws: Disease, Insomniac. Bonds: Attractive, Nature, Job. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Bertram Shelby, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)6 (-2) 9 (-1)14 (+2)
Skills Acrobatics +5, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His blonde hair is still thick. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. Geoffrey was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Herbalist. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Geoffrey Addington, Male Human Monk 9
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)5 (-3) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 700 gp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Chalcedony (80 gp). Black pearl (600 gp). Blue sapphire (800 gp). Blue sapphire (800 gp).


Social Check DCs


Tim Westbrook, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His clothes are grease stained in places. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Impulsive, Selfish. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Tim Westbrook, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp.


Social Check DCs


Everard Langley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His father raised him in a mountain cabin. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a body guard and was forced into it by his family

Ideals: Artistic. Bonds: Job, Family, Nature, Immigrant. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Everard Langley, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 20000 sp. Alexandrite (400 gp). Amethyst (160 gp). Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of dire rats; and further expansion of business

Flaws: Disease. Bonds: Enemies, Slave, Has a crush, Job. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Percival Myerscough, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Alexandrite (700 gp). Blue quartz (11 gp). Brown-green garnet (150 gp).


Social Check DCs

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