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NPC Generator

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Advanced [show]


Shane Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered bow and tarnished mace as well. He has a very tight haircut. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Family, Military. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Shane Wakefield, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)5 (-3) 13 (+1)15 (+2)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. 1 Simple lock.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Gerard Cornish, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Orc, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Golden yellow topaz (1300 gp). Rose (70 gp).


Social Check DCs


Lance Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He has violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Lance Dudley, Male Human Cleric 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Eye agate (15 gp). Alexandrite (1300 gp). Black pearl (1300 gp). Silver pearl (140 gp).


Social Check DCs


Nicholas Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and sports empty pouches on his belt. His hair is black and curly. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Sailor

Voice: French accent

Attributes [hide]

Nicholas Thorpe, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Red spinel (50 gp). Obsidian (10 gp). Black opal (500 gp).


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan shirt with thin grey vertical stripes and tan pants. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Flaws: Insane. Bonds: Military, Religious. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Dalton, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs

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