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NPC Generator

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Advanced [show]


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Server. He receives visions of the future at random moments

History: Born in the south to a Server, Gerard learned a great deal about his father's area of expertise. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and balancing his hectic life and new server responsibilities is difficult

Ideals: Gifted, Logical. Bonds: Immigrant, Job, Family. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Gerard Garfield, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Diggory Cornish, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Stutters

Attributes [hide]

Diggory Cornish, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Ignan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is chestnut and curly. His eyes are likewise hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Balimaar Hackney, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Patrick Blankley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is red and curly. His eyes are brown and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. After coming to the age of reason, Patrick took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Patrick Blankley, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. His auburn hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and wants to raise his children well

Flaws: Impulsive, Antagonistic. Bonds: Job, Has a crush, Family. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Rutherford, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 6 (-2)16 (+3)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 sp.


Social Check DCs

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