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NPC Generator

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Advanced [show]


Hugh Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Hugh studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Athletic, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Hugh Southey, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Lance Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with black and white striped suspenders. He wears various colorful collared shirts, and he perpetually has his shield ready. With bright red hair and a scraggly beard. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Pacifist, Joker. Flaws: Disease. Bonds: Job. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Kendall, Male Human Sorcerer 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He keeps his red hair in a pixie cut. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Reynard Garfield, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Deep blue spinel (300 gp). Amethyst (160 gp).


Social Check DCs


Kyle Westcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a grey hat with a black feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Mentor. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Kyle Westcott, Male Human Expert 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 15
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +8, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5

Possessions: 300 gp.


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is physically well-built. He wears his blonde hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: William hails from a village terrorized by goblins. He worked as a nervous Bather and found it very stressful. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and wants to open a new tavern

Ideals: Professionalism. Flaws: Hedonist. Bonds: Enemies, Job, Family. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

William Tindall, Male Human Bard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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