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NPC Generator

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Advanced [show]


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Bertram Rodney, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He sports a long blonde beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against dire rats; and revenge

Flaws: Ugly, Forgetful. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Dayton, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. Coral (90 gp). Red spinel (90 gp).


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Layabout in town.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Job, Rich. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Anselm Marley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. Alexandrite (700 gp).


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a club on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business.

Ideals: Fighting, Joker, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Theodoric Coombs, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Dean Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green costume with the symbols of death on his torso. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Dean was born the youngest of three triplets. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dean's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Athletic, Artistic. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Dean Eastaughffe, Male Human Warlock 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 7 (-2)17 (+3) 12 (+1)18 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp. 1 Half-Plate.


Social Check DCs

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