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NPC Generator

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Advanced [show]


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large brown jacket. He has wavy white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Job, Attractive, Adventurer. Occupation: Mason

Voice: American accent

Attributes [hide]

Anselm Shelley, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 5 (-3)9 (-1)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adelard Snowdon, Male Human [Permalink]

Personal [hide]

Description: This western man usually wears his yellow robe and has his dagger always slung over his shoulder. His clothes are grease stained in places. His white hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Religious. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Adelard Snowdon, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hunter Ridley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hunter was raised in a hard working conservative environment. A gifted student he started as a Slave Trader, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: To be a Slave Trader again.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Hunter Ridley, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)7 (-2) 14 (+2)5 (-3)
Skills Nature +0, Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Norman Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Entrepeneur, Optimist. Bonds: Religious, Rich, Immigrant. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Norman Windsor, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Cory Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His chestnut hair is heavily combed to the left. This hazel eyed easterner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Cory hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Flaws: Shy, Depressed. Bonds: Adventurer, Enemies, Mentor. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Cory Compton, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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