Adelard Clare, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Flaws: Insomniac, Antagonistic. Bonds: Rich, Military, Religious. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 60000 cp. 1 Minor magic item.
Everard Altham, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is dressed in a clean black cloak covering his clean studded leather, and his gloved hand is found clutching a halberd. He has no hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Immigrant, Adventurer. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 gp.
Henry Wade, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey clothing when he does not wear armor. He sports a long auburn beard, and similarly colored long hair. He has gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 8 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion
Flaws: Shy. Bonds: Immigrant, Adventurer, Mentor, In love, Family. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (10 gp). 1 Masterwork Common Ranged Weapon.
Kody Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his bow ready. His white hair is still thick. He is baby faced.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Fighting. Flaws: PTSD. Bonds: Poor, Job, Nature, Mentor. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 500 gp. Malachite (10 gp). Obsidian (10 gp). Malachite (10 gp).
Arnold Thorpe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of drow once and for all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He has never given up on his music dream.
Motivation: To pay off his debts; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Enemies, Debt. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Deep green spinel (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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