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NPC Generator

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Advanced [show]


Miles Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a island tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and human compassion

Ideals: Entrepeneur. Flaws: PTSD, Greedy. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Miles Lindsay, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His hair is long and chestnut with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Don studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Don Altham, Male Human Monk 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 15 (+2)16 (+3) 4 (-3)14 (+2)
Skills Acrobatics +0, Religion +6
Senses Passive Perception 7
Languages Common, Druidic, Ignan, Elven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +6

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Addict, Cynical. Bonds: Rich, Mentor, Family. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Godfrey Digby, Male Human Druid 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Nature +4, Stealth +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Emerald (600 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his red hair up. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a glassblower again

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Job, Immigrant. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Gilbert Dumph, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 16000 sp.


Social Check DCs


Don Sutton, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is physically well-built. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are brown.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Don lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter.

Flaws: Depressed, Mundane. Bonds: Family. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Don Sutton, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Giant, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. Citrine (40 gp). Azurite (11 gp).


Social Check DCs

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