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Advanced [show]


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Locksmith, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Gomory Thorpe, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small desert village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Manfred Hackney, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.


Social Check DCs


Theobald Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears red painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Theobald Barlow, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)16 (+3) 14 (+2)17 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


Peter Melancon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Peter was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Fighting, Extrovert. Flaws: Insane, Disease. Bonds: Nature, Rich. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Peter Melancon, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy brown pantaloons and a blue scarf. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He was raised in a forest tribe. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a soapmaker again

Ideals: Passionate, Gifted. Flaws: Insomniac, Greedy. Bonds: Nature. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Roger Yeardley, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 17 (+3)13 (+1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs

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