Rolf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He wears a deerstalker hat to cover his moderate length blonde hair. He has several tiny topaz earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Antagonistic, Ugly. Bonds: Rich, Adventurer, Slave. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden yellow topaz (500 gp). Hematite (16 gp).
Arnold Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of lances on his belt, each one with a ruby on the hilt. His white hair and beard is wavy and long. His fierce gray eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Cartwright and found it very stressful. He now owns his own business.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Military, Job. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. Citrine (60 gp). Violet garnet (700 gp). Deep green spinel (70 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield.
Robert Windsor, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is red, silky, and of moderate length. He has several tiny ruby earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He plays an instrument quite well.
History: Robert hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against gnolls; and he's attracted to the pc
Ideals: Artistic. Bonds: Attractive, Rich, Has a crush, Enemies. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Percival Milton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears baggy white pantaloons and a grey scarf, and his gloved hand is found clutching a longbow. He keeps his silver hair in a flapper bob. His half smiles and blue eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss.
Ideals: Opinionated, Gifted. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 27000 cp. Moss agate (16 gp). Black pearl (500 gp).
Aldous Everly, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His white hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Mayor for hire.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Flaws: Lazy, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 26000 cp.
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