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NPC Generator

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Advanced [show]


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and dresses like a well dressed Stableman does. His left leg appears badly burned and disfigured. His chestnut hair is cut short. His eyes are green and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Stableman, Miles learned a great deal about his mother's area of expertise. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has worked as a Stableman like his mother before him.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Miles Stanford, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. Chalcedony (80 gp). Lapis lazuli (4 gp). Alexandrite (1100 gp). 1 Magnifying glass.


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of luck around his neck, and a sword on his belt. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Odo Barlow, Male Human Fighter 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Persuasion +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 90000 cp. Bloodstone (80 gp). Smoky quartz (80 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His hair is black and very short. He has green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is an amazing painter.

History: Simon hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: Money/treasure; and revenge

Ideals: Justice, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Simon Benson, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. White pearl (100 gp). Obsidian (14 gp). Rose (60 gp). 1 Crowbar. 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and human compassion

Flaws: Ugly, Shy, Racist. Bonds: Religious, Military. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Everleigh, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Amber (160 gp). Carnelian (70 gp). Brown-green garnet (160 gp). Brown-green garnet (160 gp). 1 Minor magic item.


Social Check DCs


Diggory Palomarez, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: Diggory was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now owns his own business.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Immigrant, Job. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Diggory Palomarez, Male Human Paladin 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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