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NPC Generator

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Advanced [show]


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large grey mantle and cape that has been intricately interwoven into his green robe. He sports a flattop hair cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves music and to teach people music more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Ernest Davenport, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and doesn't want to be a assassin and was forced into it by his family

Ideals: Athletic, Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Family. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Ramsay, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Obsidian (15 gp). Obsidian (15 gp). Black opal (600 gp). 1 Minor magic item.


Social Check DCs


Dean Norton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a fancy tan suit. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Gifted. Bonds: Attractive, Guardian, Rich, Family. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Norton, Male Human Bard 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, constantly wearing a red suit, pastel shirt, and yellow tie. His clothes are grease stained in places. He wears his black hair down. He is baby faced.

Personality: Eccentric and domineering, Gerald will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Fearful, Mundane. Bonds: Poor, Immigrant. Occupation: Baker

Voice: German accent

Attributes [hide]

Gerald Norton, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)4 (-3) 16 (+3)12 (+1)
Skills Investigation -1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. Moonstone (60 gp). Tourmaline (80 gp). Jet (80 gp). Jet (80 gp). 1 Magnifying glass. 1 Crowbar. 1 Bullseye lantern. 1 Crowbar.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has styled his chestnut hair well, parting it to the left. His eyes are brown and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast plains. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Gerard Hadley, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Moss agate (12 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs

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