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NPC Generator

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Advanced [show]


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Gomory Fidget, Male Human Bard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. Zircon (30 gp).


Social Check DCs


Adelard Morton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears blue trousers with black and blue striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Gifted. Bonds: Attractive, Family, Rich. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Morton, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)9 (-1) 7 (-2)17 (+3)
Skills Medicine +1, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Burton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: He is a Yochlol in disguise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Bertram Burton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 5 (-3)10 (+0)
Skills Acrobatics +4, Perception -1
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple -1

Possessions: 100 gp. Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown coat over a black low-cut shirt, and a top hat upon his head. His silver hair is unkempt and raggedy. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south his family was never financially stable. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Arnold Ridley, Male Human Paladin 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Tiger eye turquoise (6 gp). Red spinel (120 gp). Star ruby (500 gp).


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, tan, dusty cloak. His whole body is exceptionally muscular. His hair is blonde and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: A powerful slaver made him what he is. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Professionalism. Flaws: Addict, Ugly. Bonds: Immigrant, Mentor, Enemies. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Trym Tickle, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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