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NPC Generator

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Advanced [show]


Adelard Brixton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Shy, Impulsive, Antagonistic. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Adelard Brixton, Male Human Fighter 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a white tunic with yellow highlights, and long tan pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His eyes are likewise violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Miner in town.

History: When he was but 6 years old his parents immigrated from the south. Like his mother and his brother before him, after school he went straight into learning to become a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Bonds: Job, Immigrant, Religious. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Darby, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Nature +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 30000 cp. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: Born to a Banker, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Insomniac. Bonds: Poor. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Don Alston, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Balimaar York, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane Soames, Male Human [Permalink]

Personal [hide]

Description: An older man who wears just a green suit, he is not a threatening figure. His golden hair is thinning but still full. His hazel eyes peer out from beneath his top green hat.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Shane took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he is unsatisfied with his job

Ideals: Gifted, Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Shane Soames, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Deep green spinel (90 gp). Amethyst (90 gp).


Social Check DCs

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