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NPC Generator

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Advanced [show]


Chad Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and grey pants. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Family, Military, Slave. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Chad Hamilton, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a pastel suit. His broad hat is riddled with cuts and holes. His gray eyes peer out from beneath his broad pastel hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Peter Dayton, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear white pants and tee shirts. His whole body is exceptionally muscular. His red hair is unkempt and raggedy. His hazel eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a Doctor, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Trym Mitchell, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 11 (+0)17 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Alexandrite (500 gp). Chalcedony (20 gp). Amethyst (100 gp). Amber (100 gp). 1 Minor magic item.


Social Check DCs


Robert Rutland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean red cloak covering his clean studded leather. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of southern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Merchant.

Motivation: Wants to open a new tavern.

Bonds: Job, Slave, Immigrant, Family. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Robert Rutland, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. He has a slight overbite and is overall scrawny. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Rich, Nature. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Gunter Livingstone, Male Human Rogue 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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