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NPC Generator

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Advanced [show]


Chad Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright grey suits and hats. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He now mingles about in high society.

Motivation: His religion dominates his actions; and many dire rats want him driven away

Flaws: Ugly. Bonds: Enemies, Rich, Family, Religious. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Chad Livingstone, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lewis Milton, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. He carries a battered greatsword and tarnished longbow as well. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Lewis Milton, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Adelard Tindall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and tends to wear a green poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. He wears a colorful flower in his chestnut hair. His violet unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Adelard was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Shy, Insane. Bonds: Attractive. Occupation: Server

Voice: Raspy

Attributes [hide]

Adelard Tindall, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Graham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His hair is black and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Graham, Male Human Druid 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 8 (-1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Moss agate (11 gp). 1 Chain shirt. 1 Chain shirt. 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs


Guy Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Athletic, Optimist, Artistic. Bonds: Family. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Guy Yeardley, Male Human Fighter 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Rose (80 gp). Azurite (6 gp). Smoky quartz (80 gp). Obsidian (6 gp).


Social Check DCs

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